Freda’s Place Events
FAIRY TALE HOUR
TUESDAY COMMUNITY CHAT
FICTION ON THE FLY (writing workshop)
ERMENGARDE THE EXPANSIVE AND THE RHINOLOPE REBELLION
ALMOST FRIDAY HAPPY DANCE
Discussions getting heated? Stay cool with these tips!
- Firstly, he could shift to Lumiya on his Android tablet. Note that is is much easier to navigate if you set landmarks first. Radegast would be another possibility for the laptop working primarily as a chat application.
- Firestorm provides a Text mode on the login screen. While teleports and chat would work, Graham again couldn’t work out how an avatar could effect a sit without seeing the seat (you need to restart the viewer for the change to happen).
- Firestorm: apparently most viewers have a command line setting that can reduce the work being done by the GPU, viz –cooperative 50. Who knew?
- Hardware solution: Coral passed on a tip from a friend, namely to place the glowing laptop on a cookie tray to assist cooling. Mmm, cookies… AND low-cost!
Did you know?
FYI: OpenSim (also known as OpenSimulator) is open–source software for the creation of virtual worlds that can be run on your PC or hosted remotely as with the Kitely.com commercial grid. Worlds in Kitely and beyond are optionally networked via the Hypergrid. They are accessed via dedicated browsers such as Firestorm. Content can be created inworld or imported as mesh models. It can be scripted in LSL which is substantially compatible with the language used in Second Life (TM). Objects can display web content and access external web servers via LSL scripts. Subject to permissions being set, content may be exchanged with other avatars and can be sold either inworld or, for example, on the web-based Kitely Market which delivers inworld to more than 100 non-Kitely grids.
On the Market: Sweet Distractions
All aboard for History Month this August!
TiddlyWiki for a MOAP-based HUD: Part 3 (the last)
- Currently the scripted HUD can help visitors by serving as a guide, appropriate TiddlyWiki-based web pages being displayed according to whichever point of interest (poi) is nearest.
- The HUD has two faces, one for MOAP (i.e. the wiki), the other for standard touch (mediating teleports). It is generated by rezzing a basic cube, adding the script, saving it and then taking the HUD back into inventory. If all went well you should have seen the cube change shape and also display MOAP (media will need to be enabled) when you attach it as a HUD.
- The challenge posed last time was to use this HUD to display information from the wiki relating to a particular area/poi of the world. To do this we make use of TiddlyWiki permalinks where each tiddler (pseudo-page/text chunk) in the wiki can be addressed via its own URL qualified with the tiddler name (in our case equating to a poi).
VR tech update